Lesson 1Timing the ReleaseJudgment in choosing when to publish a game, balancing risk and opportunity.Start2 Micro-lessonsMicro lesson 1Premature Launch PressureMicro lesson 2Delayed Release Paralysis
Lesson 2Managing FeedbackNavigating feedback loops and their impact on game publishing decisions.Start2 Micro-lessonsMicro lesson 1Feedback Overload TrapMicro lesson 2Ignoring Negative Signals
Lesson 3Scaling and StabilityJudging when to scale and how to maintain stability during publishing.Start2 Micro-lessonsMicro lesson 1Scaling Too SoonMicro lesson 2Stability Obsession